
These must be unlocked on each of your weapons by using Photon Chunks and N-Meseta. Weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out they range from damage buffs, to utility skills like improving healing items. Main article: Portal:New_Genesis/Potentials A list of what augments convert to what on the PSO2 Augment Conversion page. These changes are temporary and the original abilities will remain upon returning to Phantasy Star Online 2. When importing equipment with Augments or S Grade Augments from Phantasy Star Online 2, they will be replaced by Legaro Augments of corresponding value while in New Genesis. Multiple Augments can be affixed at the same time in all of the slots available.Ĭertain Augments can be exchanged in the Augment Capsule Exchange Shop.Ī list of all Augments can be found on the List of Augments page. A 3rd slot can be adding by Grinding the equipment to +20 and a 4th slot by Grinding to +40. So far, weapons and units have only been seen with a cap of 2 Augments.

When using one copy of a Augment Capsule on its own, the Augment from that capsule will have a very low chance of successfully affixing to the equipment, however if multiple copies of the same capsule are used, you can improve the success rate for that Augment.įor example, to add the " Forms Soul I" Augment to a weapon, using one " C/Forms Soul I" capsule will give it a 9% chance of succeeding, but using 10 of the capsule, and the chance to successfully affix to the weapon increases to 90%.Įquipment comes with an Augment limit cap that determines how many different Augments can be affixed to that piece of equipment. In New Genesis, Augments are now added to equipment by using Augment Capsules. There is a chance to receive a Great Success while enhancing, granting 2x more EXP.Īlso known as Abilities, Augments are like enchantments that can be added to Weapons and Units to increase their damage, increase max HP & PP and grant other useful effects.The Perio EXP bonus applies before the same item bonus making them give 900 / 1200 / 7800 EXP currently when used in same type enhancement. Silver Primm Swords, Gold Primm Swords and N-EXP Weapons have built in Esperio and Hi Perio Augments that provides extra EXP when used as fodder, granting 600 / 800 / 5200 EXP in total.


For example, a weapon at +10, the EXP that it would give as a fodder would be the EXP it took to Enhance it to 10, which is 1000, divided by 2 along with the base EXP value, the fodder would give a total of 600 EXP. The EXP given by material items is the total EXP that it took to Enhance it to that level.It is a +50% bonus that applies to the final EXP total after Base EXP, Enhancement EXP and Affix EXP. The Same Item bonus is applied when enhancing a unit with a unit of the same name.If you are enhancing a item, you will pay 2000 regardless of the fodders rarity. Base Cost is the the cost associated with the base equipment.
